What's up Dragon Ballerz?! In today's article, I'm going to tell you a story about one of my games from the Gunslinger event that I won at the Chicago Celebration event. This story is going hit on a point that I make time and time again on my Patreon and YouTube channel, but this game in particular goes to show just how important playing proper defense is. Let's dive into it.
Chicago Celebration Gunslinger
If you're the guy that I'm going to talk about here, and you're reading this, sorry, but you're kinda about to get roasted. Just a little.
Funnies aside, this isn't meant to roast anyone, it's just meant to take an example of improper play and explain why playing like this will lead you to lose. I'm bringing us back to round 4 of the Chicago Celebration Gunslinger. Both my opponent and I are 3-0. We sit across from each other, I pull out my Skilless Goku leader, and my opponent pulls out his Janemba Mill Leader. I was happy to see this because it was already a favorable match up for me, but the way my opponent played this game only worsened his odds of winning what was an already poor match up for him.
He goes first, charges an energy and passes. I go, and do not open 4 Star Ball, so I can't draw or give my leader +5k. I attack his leader with my 10k leader, and he doesn't negate. I declare no combos, and he combos an Infernal Villainy Cell to draw a card. Do you see the issue here? If not, this is what you need to learn, so let me explain.
Firstly, deciding to combo out of the first Single Strike swing of the game as Janemba is questionable enough, but let's assume he wanted to play hyper defensively. Ok, benefit of the doubt given, but there's still a major issue with how he combo'd. I attacked with a 10k leader, and he used a Psuedo Super Combo to make his leader 20k while drawing a card. I've talked about this before; over comboing is not proper play in most instances, especially against Skilless that's going to beat your face in with tall swingers. If he really wanted to out combo my attack, he should've just spared a 5k combo. Realistically he should've just taken the damage but over comboing was completely wrong here. You may think I'm over reacting, but he played like this ALL. GAME. LONG. And that line of play put the nail in his coffin.
Other instances of my opponent over comboing: I attacked his awakened leader with my 15k unawakened leader, he Psuedo Super Combos. I attack his unawakened leader with a 20k vanilla, he combos a Psuedo Super Combo and a Raging Spirit Gohan 10k that I immediately clear next with my leader attack. My opponent just took the first opportunity every time he could to combo and draw a card with no care as to how much he was actually comboing or thought given as to which attacks were most important to out combo. Once we got into the late game and I spammed the board with 30k beaters, he had gone through most of his Psuedo Super Combos. He then lost very shortly after that, and had the gall to complain about not having enough 10k combos to defend the kill shot.
The moral of this story is to only combo the bare minimum you need in order to defend against damage, unless that 5k combo in your hand is going to win you the game on your next turn or you need to set up Sparking or Over Realm. Those are some niche examples of when it's appropriate to over combo, but you need to really think long and hard as to whether the situation really calls for an over combo (usually, it won't). Comboing is arguably the most skill-intensive part of this game right now so if you can get that down, you'll have a lot of success moving forward. Hope this was helpful, till next time!